Resistance: Burning Skies Review(PS Vita)

Posted: May 28, 2013 in Reviews
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Resistance: Burning Skies is a game that starts out good, then starts going downhill. You’ll take the role of Tom Riley, a firefighter determined to finding his wife and daughter during the Chimeran strike, and also save everyone he can along the way. After finding his family he decides he is still needed, he has to save more people, so he sends his family on their way, and goes to war. Though the game has the Resistance brand and the same enemies, it’s a side story to the main game and adds nothing to the overall story.

Not only does it not add to the overall story, it also does not add to the series at all, if anything it’s a step backwards. You’ll cut down a few doors with the fire-axe, shoot a few enemies and save your partner, all seems well and good, but after the few promising opening moments, the game starts to decline and never seems to stop going downhill. Once you get outside you’ll see the first bland area, the vehicles look like something out of a Playstation 1 game, but it would not really matter if the game itself was well made, but unfortunately it’s not. Each area is very small, everything seems to look not so bad up close, but at afar it looks terrible and pixelated, it just all looks unfinished.


The first group of enemies will hop around and generally do nothing, though they will get a few shots in, it’s nothing too much to handle, but as you go on you’ll realize all enemies are like this. Shoot at them and they will turn to the side and just stand there, they’ll hop around then take a few seconds to shoot allowing for an easy kill, and they’ll just stop fighting all together or aimlessly run at you. Each enemy is either decent, or very terrible, they will just stand around motionlessly shooting, and nearly every battle will require the same strategy, you can just duck behind cover and kill each of the enemies as they either stand in one spot, or they will attempt to hide behind cover but have the majority of their body sticking out.

At times in combat your character will throw grenades mindlessly in a random direction, and tapping the grenade icon while running will throw a grenade no where near where you are aiming. Blowing up gas pumps will do nothing to the pump at all, shoot them and watch them explode, after the smoke clears the pump looks pristine. Running requires holding down on the d-pad and if you want to crouch while running it’s not possible, you will have to come to a complete stop, crouch then keep moving. When you kill crawling enemies they all look the same as they die, they will explode to bits, turn inside out, look like an uncooked roast, then disappear randomly.

The game gets very repetitive, it starts becoming easy to predict what is going to happen next, enter a room and kill a few enemies then move on, and the story does not help matters, the characters are not memorable and the voice acting is generally poorly done. Not only are the characters in the story are not very memorable, when you have allies they are as easily forgotten, they are good for killing one or two enemies in a group, but are useless other than that, if you get swarmed by a group of enemies, good luck you’re on your own, and at times I’ve had my allies shoot explosive barrels near me. If your allies get in the way, there is no way to move them, they seem to be nailed to the ground and unless they feel like moving, they’re not going to, it gets frustrating in battle when they are in the wrong place at the wrong time.

There are only eight guns in the game, you can hold all eight as you find them and there are six upgrades per gun, two can be active at a time, the problem is most of the guns rarely get used, there are a few situations where they will be needed, but they can be pushed aside otherwise. The guns are the same ones from the Resistance series, you’ll have your Bullseye, Auger, and Carbine, and each come with different upgrades which will increase accuracy, ammo, range, grenade count and so on, each upgrade requires a Grey Tech upgrade cube. Finding enough cubes does not take a long time, they are usually in plain sight and there are quite a few of them.


There are also intel files to find, but like the cubes they are not very hard to find, the reason they are so easy to find is because the levels are not very big, so exploration is at a minimum. Not only are the levels small, they are also bland, there is not much to each location, a few buildings, rubble, and trains from time to time. There are not many hidden areas, nothing really special to find, and it just seems mindless, the game becomes very linear and is basically loses any excitement it may have had.

Making things worse is how short the game is, everything can be completed in a play through and maybe a bit more, but everything can be basically achieved in around 4-6 hours. There are only three chapters with six levels, each level is divided up into short sections, each section is not really all that fun and the game can easily be rushed through. If you are a trophy hunter this game will help with that, in those 4-6 hours you can earn a platinum trophy, they’re not hard to collect at all and basically pop as you play normally.

At times the game can be fun though, some of the set battles are intense, there are a lot of enemies at times and it can add a small bit of challenge. The controls aside from having to use the d-pad to run are pretty good, a screen icon controls grenades and one controls the fireaxe, you’ll pick items up and open doors by tapping an icon at the right time, I was able to stretch out my thumbs so I had no problem with it. There is a weapon wheel that is easy to navigate, and it helps quickly switch weapons. If you don’t like the controls there is no way to change it, you change which shoulder button aims and shoots, but not much other than that. The problems I found with the controls were at times they were unresponsive especially in combat, and it was more noticeable when getting shot at


The online is no better, there are also only eight weapons, and six upgrades, there are not very many maps, I played about twenty rounds and got the same map probably fifteen times. The online is typical, there are a few modes like team deathmatch and deathmatch, but it’s not very exciting, a few rounds will be entertaining, but most rounds become one-sided and lead to the majority of people leaving.

All of the upgrades carry over to each play through, if you find reason to keep playing, I did just so I can review it. There really is not much reason to keep playing, it’s short, has only a few weapons, outside of a few collectibles there really is not much reason to explore. The enemies are unintelligent, the levels are small and bland, everything looks really dated and unfinished, the story is bad and so is the voice acting. There is no real reason to play other than if you want to collect easy trophies, this game is disappointing and is better off being passed on.

Overall Score: 4.5/10


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